

They then turned to Cincinnati-based Pyrotechnix for the more technical aspects of the game development. Our strength is in animation, so we're tweaking an animation engine into an RPG." 7th Level developed the game basics, produced the screen backgrounds and added the character voices.

ĭesigner Andy Ashcraft stated, " Dynamix was a flight sim company, and their engine was a flight sim engine that had been tweaked into an RPG. This is why Return to Krondor was billed as "The official sequel to the best selling RPG". Shortly after, Sierra began work on an unlicensed sequel to Betrayal at Krondor called Betrayal in Antara, setting the two games up to be in direct competition.
Betrayal at krondor game engine license#
ħth Level purchased the license for the game in 1995 and renamed it Return to Krondor. Cutter and his design talents are currently looking for home.įans organized a letter/e-mail campaign to persuade Dynamix to reverse their decision, to no avail. A significant amount of design work had already been completed on the sequel, but Dynamix elected to terminate both the project and the project's guiding force on the computer side, John Cutter. Computer Gaming World reported in April 1994: Īs it presently stands, Dynamix has no intentions of doing a sequel to Betrayal at Krondor, although the company has the option to do a sequel should they begin work prior to 1995.

In 1994 Dynamix, at this time a division of Sierra On-line, reorganized their staff and canceled a planned sequel to Betrayal at Krondor named Thief of Dreams. Solon is a priest using divine magic and a body that blocks all blows.Kendaric is both a mage and an alchemist.William is a Krondorian guard and exceptional fighter.

