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Betrayal at krondor game engine
Betrayal at krondor game engine








betrayal at krondor game engine

They then turned to Cincinnati-based Pyrotechnix for the more technical aspects of the game development. Our strength is in animation, so we're tweaking an animation engine into an RPG." 7th Level developed the game basics, produced the screen backgrounds and added the character voices.

betrayal at krondor game engine

ĭesigner Andy Ashcraft stated, " Dynamix was a flight sim company, and their engine was a flight sim engine that had been tweaked into an RPG. This is why Return to Krondor was billed as "The official sequel to the best selling RPG". Shortly after, Sierra began work on an unlicensed sequel to Betrayal at Krondor called Betrayal in Antara, setting the two games up to be in direct competition.

Betrayal at krondor game engine license#

ħth Level purchased the license for the game in 1995 and renamed it Return to Krondor. Cutter and his design talents are currently looking for home.įans organized a letter/e-mail campaign to persuade Dynamix to reverse their decision, to no avail. A significant amount of design work had already been completed on the sequel, but Dynamix elected to terminate both the project and the project's guiding force on the computer side, John Cutter. Computer Gaming World reported in April 1994: Īs it presently stands, Dynamix has no intentions of doing a sequel to Betrayal at Krondor, although the company has the option to do a sequel should they begin work prior to 1995.

betrayal at krondor game engine

In 1994 Dynamix, at this time a division of Sierra On-line, reorganized their staff and canceled a planned sequel to Betrayal at Krondor named Thief of Dreams. Solon is a priest using divine magic and a body that blocks all blows.Kendaric is both a mage and an alchemist.William is a Krondorian guard and exceptional fighter.

betrayal at krondor game engine

  • Jazhara is a mage from a distant, Middle-Eastern-inspired land called Kesh.
  • He is a thief who has become a squire by favor of Arutha, Prince of Krondor.
  • James is the player character in the game.
  • Facing a variety of different mechanisms, it is necessary to pick the right lockpicking tools and then use them with care, simulated by carefully timed mouse clicking. In order to open locked or trapped chests and doors, a simulation of the process of disarming and lockpicking is initiated. Using alchemical equipment, it is possible to brew custom potions from a variety of ingredients. While the computer graphics of the game is now visually outdated by games like the plotwise very similar Baldur's Gate: Dark Alliance II, the game featured some unique or rarely seen features at the time of release, including elaborate alchemy and thieving. Although the story is very linear in nature, the game offers a range of possibilities while the player is adventuring in Krondor. It appears to be using only the first three letters to generate the list, with those letters being found either at the beginning of a word in the font's name or at the beginning one of the words in a tag.Starting in the city of Krondor and eventually venturing out into other specific parts of the Midkemia world, the game focuses on battling humans and evil creatures of various kinds. I see what you mean with FontStruct's search engine.










    Betrayal at krondor game engine